Worth the 90 helps you catch up on World Cup matches you skipped, without learning the score until you are ready.
Each match gets a worth score from four categories: Goals (scoring volume), Comeback (scoreline swings), Upset (surprise vs pre-match expectations), and Drama (late jeopardy, finish format, cards, and chance pressure).
For the current tournament, upset expectations use bookmaker 1X2 odds. For older World Cups, FIFA rankings from before each tournament are used instead, but rankings are not always a clear reflection of the match favorite, so for historical games consider tuning down the Upset weight in Advanced settings for a more accurate read.
Category weights can be changed in Advanced settings. Below are the complete details of how each category is scored.
Goals measures scoring volume from regulation and extra time. Penalty shootout goals do not count.
| Score | Weighted goals | Example |
|---|---|---|
| 0 | 0 | 0-0 |
| 2 | 0.5–1 | 1-0, 1-0 with only goal a penalty |
| 4 | 1.5–2 | 2-0, 1-1 |
| 6 | 2.5–3 | 2-1, Argentina 3-0 Croatia with 2.5 weighted goals |
| 8 | 3.5–4 | 3-1, 2-2 |
| 10 | 4.5+ | 3-2, 3-3, 4-2 |
Comeback measures scoreline swings across regulation and extra time. Penalty shootout goals do not count.
| Score | Rule | Example |
|---|---|---|
| 0 | No equalizer from behind | 1-0, 2-0, 3-0 |
| 3 | One or two equalizers from behind | 0-1 → 1-1 |
| 5 | Multiple equalizers, or win after trailing by 1 | 0-1 → 2-1 |
| 7 | Recover from 2+ goals down to draw, or 2+ lead changes | 0-2 → 2-2 |
| 10 | Recover from 2+ down to win, equalize from 3+ down, or major comeback plus late decisive goal | 0-2 → 3-2, 1-3 → 4-3 |
Drama measures late jeopardy, finish format, cards, and chance pressure. Capped at 10.
| Component | What it measures |
|---|---|
| Late drama | Important goals from 65′ onward, with 80′+ moments weighted more heavily |
| Finish | Extra time and penalties, where the format allows them |
| Cards | Red cards and very card-heavy matches |
| Pressure | xG or shot pressure that was not fully converted into goals |
In knockout matches, Drama can include finish points for extra time and penalties. In group-stage matches, finish points do not apply.
Upset measures how surprising the 90-minute result was compared with pre-match expectations.
| Score | Rule |
|---|---|
| 0 | Most likely pre-match outcome happened |
| 3 | Second most likely outcome happened |
| 5 | Least likely outcome happened, implied chance >= 20% |
| 8 | Least likely outcome happened, implied chance 12–19.99% |
| 10 | Least likely outcome happened, implied chance < 12% |
For the current tournament, pre-match expectations come from bookmaker 1X2 odds. For older World Cups, FIFA rankings from before each tournament are used instead, but rankings are not always a clear reflection of the match favorite, so for historical games consider tuning down the Upset weight for a more accurate read.
For knockout matches, the 90-minute result is used. If a match is level after 90 and then decided in extra time or penalties, Upset treats the result as a draw.
Each category is scored from 0 to 10. Your Worth the 90 score is shown out of 100.
The sliders change the percentage contribution of each category; they do not add raw bonus points.
| Category | Equal weights |
|---|---|
| Goals | 25% |
| Comeback | 25% |
| Upset | 25% |
| Drama | 25% |
Increasing a slider makes that category count more toward the final score. Lowering a slider makes it count less.
Real World Cup matches at equal category weights (25% each). Change sliders in Advanced settings to see how the worth score shifts.
Each slider sets how much that category contributes to the final score. The label shows its share of the total, e.g. 25% each when all sliders are equal.